Global Illumination with Color Bleeding, Ambient Occlusion, Reflections, Bounding Box collision,
Multi-jittered sampling.
Implements BRDF models of Lambertian, Perfect Specular and Glossy Specular.
A simple raytracer is extended to Whitted one for Reflection and to a Path tracer for GI. For lights: Spot, Direction and Ambient. Spotlight is implemented with attenuations.
OpenGL pipeline is used for Graphical display. Scene is described using a SDL.
More in detail...
Qt Project...
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