Sunday, 5 February 2012

ISO Surface Generation using Marching Cubes, C++ and OpenGL.

        I’ve added Boolean operations namely, union, intersection, A-B and B-A.
The Mesh density is  implemented by dividing no. of steps by grid scale. 
Operations are math operations between the ISO values of surfaces.
Changing ISO works by changing the sampling value of the implicit function of the surface.

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